Switch Mode
Now you can use the translation tool for free for the first 200 chapters of each novel.

The Shepherds Are Dense – Chapter 938

Chapter 937
Strategy Against the Fallen Heavenly Envoy

Afterward, Eivass specifically tested the wind attribute of the King of the Wild Hunt fused into his wings.
It turned into a pair of green wings.

[Paradise Lost – Humid Air: After using “Paradise Lost,” gain the “Judgment of Light” state. The effect of “Judgment of Light” lasts for a maximum of six minutes.]

[Judgment of Light: When attacking with a weapon, gain an additional 9% light attribute bonus damage and leave behind a Judgment Mark; each different “Mark” on the target will cause Judgment of Light to take effect again.]

[Judgment Mark: Those who are judged are unable to use teleportation abilities. Neither the judger nor the judged can evade, exempt, or resist damage from each other.]

—This ability is essentially a killer for those with tattoos.

Compared to the buffs of dark and fire attributes, the wind attribute’s buff emphasizes “strength after using Paradise Lost.” It clearly considers the problem of “what to do if the opponent isn’t dead after using Paradise Lost twice, with the Great Sin Redemption resetting the cooldown in between.”

If the opponent isn’t dead after two uses of Paradise Lost, they’ll likely want to escape at this point.
Then, Eivass can charge forward and strike them with a sword or spear, marking them and prohibiting escape, before preparing for the finishing blow.

The characteristic of “Mark” abilities is that they manifest as tattoo-like traces on the body. This isn’t a particularly common ability; Extraordinary beings on the Path of Devotion are more likely to obtain Mark abilities.

However, the Fallen Heavenly Envoy happens to have seven Marks of Great Sin… combined with the Judgment Mark, a single strike could trigger eight 9% bonus damages, equivalent to a 72% damage increase.
—These numbers are simply outrageous.

Although the enhanced Paradise Lost can only be used once within a week, these are absurd stats that are typically only seen in difficult raid BOSSes.

Eivass even envisioned the process of “The Eivass Subjugation Battle”—the first phase is in human form, pretending to put up a fight for a while, then transitioning to unleash Paradise Lost. The second phase involves transforming into a deer and summoning minions. After all the minions are defeated, the third phase reverts to human form, devours the minions, activates the enhanced Paradise Lost, and begins high-frequency attacks with a pile of outrageous buffs…

…That makes sense. Only a BOSS can defeat a BOSS!

The only issue is that [Judgment of Light] requires weapon attacks, but Eivass is not good at close-quarters combat. Even with emergency training, it’s unlikely he can reach a level where he can engage in close combat with the Fallen Heavenly Envoy in a short period. The most useful part for him would probably be the prohibition of teleportation.

With these three buffs, Eivass finally has some confidence.

With “Serpent of Transcendence” and “Wings of the Gospel,” Eivass’s priority has reached a level where he can contend with the Fallen Heavenly Envoy as long as he has these two traits. At least at this level, he might be able to break through the Fallen Heavenly Envoy’s defenses—otherwise, he wouldn’t even have the right to stand in front of him.

The Fallen Heavenly Envoy is at the Sixth Tier, with the priority bonus of half a tier as an Upper Phantom Demon. Even without using any spells or equipment, it would take at least a Seventh Tier to break through his defenses and deal effective damage.

And that is impossible.

In his mage form, the Golden Bull armor worn by the Fallen Heavenly Envoy provides a terrifying +1 priority bonus across all categories. After breaking through his armor, he will wield two divine artifact twin blades… Although the priority bonus for defense will be reduced by one tier, his offensive capabilities and desire to attack will significantly increase.

Eivass is currently at the Fifth Tier and must challenge the Fallen Heavenly Envoy at this stage. Because once he ascends to the Sixth Tier, Serpent of Transcendence will no longer be triggered.

[Serpent of Transcendence (Golden Attribute): When you fail a judgment against an enemy of a higher energy level than yourself, your next judgment gains an additional +2 priority (divine attribute).]

Eivass is unsure if the Fallen Heavenly Envoy counts as a “Vowbreaker” or if “Silver Scales” can be triggered. However, “Silver Scales” is a divine attribute buff like “Serpent of Transcendence,” and only the strongest one will take effect at a time.

Coupled with “Wings of the Gospel,” which offers a +1 priority bonus specifically against Winged Ones, Eivass can achieve an equivalent penetration ability of the Eighth Tier at his limit!

With this, a head-on battle with the Fallen Heavenly Envoy is no longer a pipe dream!

As long as there’s a way to deploy Eivass to the center of the battlefield, fully prepared to face the Fallen Heavenly Envoy… he now has a chance of winning!

Can a Fifth Tier being defeat a Heavenly Envoy? Is this truly possible?

Originally, Eivass thought it would require a gamble with his life.

He had already prepared to use his resurrection armor here—but even Eivass knew that if he used the resurrection armor, his chances of winning would be greatly diminished.

Because the Fallen Heavenly Envoy has a sharp mind, he’s just too lazy to use it. As soon as he realizes that Eivass might kill him, he will immediately become serious and begin to think. At that point, Eivass will be forced to fight the Fallen Heavenly Envoy’s truly serious form.

Therefore, if he wants to kill him, it’s best to strike while the Fallen Heavenly Envoy is underestimating him and take him down in one go!

After all, the Fallen Heavenly Envoy only possesses one-sixth of the power of the complete form of Paradise Lost. Previously, Eivass was almost evenly matched with the Fallen Heavenly Envoy’s Paradise Lost using “Power of Non-Combustion,” and now that the Fallen Heavenly Envoy has been weakened after embodiment… Eivass’s three-winged enhanced Paradise Lost has the potential to overwhelm him!

As long as there is one move that Eivass can be sure the Fallen Heavenly Envoy cannot dodge or block, Eivass will have a chance to kill him!

He already has this one sword in his hand. The only problem is how to plunge this sword into the Fallen Heavenly Envoy’s heart!

In his complete state, the Fallen Heavenly Envoy would likely be unharmed even after taking a full enhanced version of Paradise Lost. Therefore, they first need to reduce the Fallen Heavenly Envoy’s condition… It would be best to feign weakness first to lure the Fallen Heavenly Envoy into breaking his armor!

The “Golden Bull” is said to be the armor forged for him by the Flame Heavenly Envoy. Its material is one-eighth of all the darkness from the entire Taurus era. It provides a strong buff to the Fallen Heavenly Envoy, but it also restrains his power—however, this restraint itself is also a form of protection, allowing him to retain as much humanity as possible.

To forge this armor, the Fallen Heavenly Envoy gave one-third of the high-quality souls he had collected to the Flame Heavenly Envoy.

This is also the origin of the Flame Demon—the bonus from this transaction was a trace of primordial power.

The Fallen Heavenly Envoy had a good relationship with the other Heavenly Envoys back then.

He would trade the complete, high-quality souls he collected through demonic soul contracts, as well as noble souls from the Winged Ones that were unsuitable for demonic transformation, to other Heavenly Envoys or Disciples.

It would be a shame to transform these souls into demons, as most of them were good people with not much resentment or hatred in their hearts, and they wouldn’t be very strong even if turned into demons.

Just like Beyad—she was originally from a family of witches, but after obtaining the Mark of Great Sin and becoming a powerful demon like a Shadow Demon, she was only at the Fourth Tier. If a truly wicked sinner bound by sin were transformed, they might already be at the Sixth Tier.

However, these souls could become Disciples of other Heavenly Envoys or even Apostles. According to the rule of “Pillar Gods choose first, then Heavenly Envoys, and the rest are thrown into the pulverizer” for each Origin River, Apostles were not qualified to pick souls, and Heavenly Envoys could only pick the leftovers that the Pillar Gods didn’t want.

In this situation, it’s not surprising that the Fallen Heavenly Envoy, as a smuggler of high-quality souls, had a good reputation in the Dream Realm.

It was through trading souls with other Heavenly Envoys and Apostles that he was able to create these demons with the powers of various Paths.

The Fallen Heavenly Envoy’s reputation worsened later because he stopped doing this—on one hand, the Mark of Sloth had a strong corrosive effect on him, and he hadn’t traded souls to create new demons for a long time; on the other hand, he had already sold most of the Winged Ones in the Material Realm.

The gradually taking effect of the Marks of Arrogance, Greed, and Wrath also caused him to gradually fall out with his old friends.
—After all, the Fallen Heavenly Envoy didn’t become evil overnight.

Even after severing Lucifer’s pure goodness, he couldn’t have immediately fallen into his current state.

To avoid deviating too far from his former path after falling, he even prepared shackles for himself—the Golden Bull armor.

He is a self-restrainer.

And now, for the completely fallen Fallen Heavenly Envoy, the “Golden Bull” is merely a superfluous restraint.

As long as he finds an excuse, he can legitimately abandon it.

“Facing an onslaught of powerful enemies” is a good excuse.

As long as he takes off this armor and is not at full strength, Eivass’s enhanced Paradise Lost might be able to kill him in one blow!

For this purpose, Eivass needs to assemble a team.

After all, Paradise Lost consumes too much mana.

He needs to wear down the Fallen Heavenly Envoy’s power with as little of his own magic as possible…

And the Ouroboros Ring ritual will make Star Antinomy become the Fallen Heavenly Envoy’s “territory.” The powers of other Pillar Gods and their Disciples cannot penetrate it… It’s like how the Knights, following Eivass’s prayers, entered to rescue people but had to grab the souls and flee quickly. Their strength will be suppressed to the same level as other Upper Phantom Demons. They’ll become mere grunts themselves and won’t be able to display much power.

Since Phantom Demons are not allowed, Merlin definitely won’t be able to come.

However, Master Amber or the First Black Visage would be good choices.

Lixia is also a teammate Eivass has been preparing for a long time.

Master Agnes… it’s uncertain if she can come, or how much use she’ll be if she does.

Zhu Tang and Mu are slightly weaker but have a chance to be salvaged.

The current Pope, Pure White, definitely cannot come. Other Cardinals can also be considered if anyone is willing to come.

After all, this is a confrontation with a Heavenly Envoy—even Eivass wouldn’t dare to say that everyone will survive.

The Cardinals have their own missions, some cannot leave the Church at all, and there’s a need to leave some strong individuals to fight the clean-up battles against those Upper Demons, otherwise, the casualties will be too severe.

Even with the Church’s warships and the Sacred Gryphon Legion engaging Upper Demon Legions at close range is still somewhat difficult…

Eivass fell into thought.

He thought of another approach.

—Is there a possibility that the Children of the Moon can also be utilized?

He possesses the “Light of Paradise” Illusion Card, which is power sealed from a Perfect Being.

This spell can deploy the “Paradise of the Complete Man” domain, rendering the Children of the Moon devoid of all weaknesses, and granting humans regenerative abilities—isn’t this an excellent battlefield for a decisive battle?

The only problem is, how can he mobilize a legion-sized number of Children of the Moon?

(End of Chapter)

The Shepherds Are Dense

The Shepherds Are Dense

Shepherd Tantra, Shepherd’s Secret Continuation, When the plot-skips players into the game world, 牧羊人很密集, 牧者密续
Score 8.6
Status: Completed Type: Author: , , Released: 2023 Native Language: Chinese
During the ritual of summoning demons, Aiwass finally recalled the memories of his past life. This is supposed to be an online game that has been published and operated by its own company for six years. Now his adoptive father is the leader of the latest version of the villain organization. And he will reveal his identity six years later, and he will hesitantly jump back from the protagonist. In the end, because he decided to block the fatal blow for the player character, he was killed in the cutscene CG by the big brother who was rooted in the black without even having a chance to enter the book. — but it’s not a big problem. Because Aiwass also knows many secret promotion paths that are exclusive to the player character, as well as the various path rules that serve as secret knowledge, he will surely be able to reverse his unfortunate fate…… So now there’s only one question left. “According to the original plot, shouldn’t I have been saved by the protagonist before this breaking ceremony began?” Aiwass, who was tied to the ceremonial table as a sacrifice, fell into deep thought. —————— This book is also known as “When the Plot Skips Players Into the Game World” Keywords: Victorian Fantasy, Amber Flow

Comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Options

not work with dark mode
Reset