**Chapter 1309**
**Great Sin: Wrathful Helchin**
As expected, Little Butterfly Leah was unable to use the Heavenly Envoy Fragments left by the Great Philosopher or the Knight Heavenly Envoy.
After Alistair consulted Helchin himself, he used the Heavenly Envoy Fragments of the Great Philosopher and the Knight Heavenly Envoy in succession.
—The order itself shows that Helchin still possessed a mage’s heart.
Whether it was his reverence for ancient inheritances as an elf, his longing for spells as a warrior, or his being redeemed by the Great Philosopher as part of the Wild Hunt—he leaned more towards the Great Philosopher.
It was just a pity… perhaps due to insufficient intelligence, Helchin was not recognized by the arcane fragment. Just as he hadn’t become a mage in the past.
“It’s alright,” Alistair comforted him, “The Great Philosopher proved that sometimes strength lies not in authority, but in the person themselves.”
After all, according to the normal inheritance rules for Heavenly Envoy Fragments, the Great Philosopher could only choose between “Mystery” or “Magic.” However, he simultaneously occupied both domains… meaning, even if someone could inherit the Great Philosopher’s Heavenly Envoy Fragment and become a new Heavenly Envoy, they could at most inherit half of the Great Philosopher’s power.
In contrast…
Helchin had a very high affinity with the Knight Heavenly Envoy’s Heavenly Envoy Fragment.
Its card began to glow, vibrate, and hum even before it came into contact with the Heavenly Envoy Fragment—
The moment it touched the knight’s helmet, both erupted with dazzling blue-white radiance.
It was a clear light, like lightning, like a crescent moon.
The original transparent card, made of blue crystal, suddenly crumbled and then instantly reconstructed itself. Helchin, clad in heavy armor, appeared on it.
The armor on his body had completely changed. It was no longer the worn-out style from his Wild Hunt days, nor the brilliant and elegant elven silver armor of the past, but extremely heavy—like a bell tower, like a fortress, or like natural crystals, layered and sharp, pure white armor.
—Simply put, it looked like a Gundam.
The outer armor was white, and the inner armor was silver and black—and whether it was the spear held in his right hand or the holy sword in his left, or the shield on his right arm, or the gun muzzle on his left arm, as well as the crystals on his chest and shoulders, they were all sky blue.
Beneath him, his beloved Pegasus was no more.
But it hadn’t disappeared; it had merged completely with Helchin. The pair of Pegasus wings on his back came from it.
And new text, accompanied by crackling electric lights, was branded word by word onto the system panel—
**[Great Sin: Wrathful Helchin (Eternal, Pope)]**
**[Level: 60]**
**[Converged Path, Attribute Wind]**
**[Positive Summoning: Righteous Wrath]**
**[Requirement: Wind 5]**
**[Action: Summon]**
**[Effect: Summons the Wild Hunt Legion of the past commander transformed into floating turrets, lasting for forty-nine seconds; the higher the recognition of this battle, the more floating turrets can be summoned from this effect, up to forty-nine. Upon each effective hit, each floating turret will perform a wind-attribute follow-up attack, with each follow-up attack counting as one-seventh of Helchin’s damage, and refreshing its duration to the maximum.]**
**[Reverse Summoning: Helchin]**
**[Requirement: Wind 5]**
**[Maintenance: Wind 5*Daily]**
**[Action: Summon]**
**[Effect: Summons the Wrathful Beast, Helchin, to fight for you. Helchin is considered a summoned creature; when not in combat, the Wrathful Beast, Helchin, can transform into a floating turret and enter follow mode; only one Beast of Sin can exist at a time.]**
**[Effect: When Helchin appears, destroy all floating turrets on the field and increase all his attributes by “Number of Destroyed Floating Turrets / 7” times; when Helchin is removed from the field due to death, this buff is removed and he is immediately revived; when Helchin is removed from the field due to summon release, the destroyed floating turrets are re-summoned; when Helchin is removed from the field due to the summoning of another Beast of Sin, this buff is temporarily transferred to the target Beast of Sin for a duration of 49 seconds.]**
**[Authority: Guardian’s Loyal Shield, Righteous Judgment Light]**
The only thing that surprised Alistair was that Helchin had changed from the Twilight Path to the Converged Path. But this was good too, as he was no longer a undead.
Alistair summoned Helchin without hesitation.
“—Helchin answers the call, my lord.”
Just like Don Quixote’s opening line, Helchin’s calm voice rang out.
However, it was mixed with a synthesized voice, giving it a somewhat “cyberpunk” feel.
“…Holy crap, so cool!”
Alistair couldn’t help but widen his eyes, exclaiming involuntarily.
The only regret was that Helchin’s size was still much smaller than he had imagined… The current Helchin was about six to seven meters tall, exceeding the height of two stories. This height was already the maximum height of the giants Helchin had fought in the past.
Now, Helchin would no longer suffer from a size disadvantage in combat.
His shoulders were now so broad that Alistair could stand on them… at most, he would find it a bit cramped.
Unlike other Beasts of Sin.
Alistair immediately realized how Helchin’s Heavenly Envoy Authority should be used—
The shield on his right arm and the gun muzzle on his left arm were undoubtedly used to activate his authority!
Moreover, Helchin’s card strength was worthy of the Heavenly Envoy Fragment’s enhancement.
Just like the effect of the King of the Wild Hunt’s card, it allowed Alistair to borrow a part of the power without summoning Him.
The original effect of the King of the Wild Hunt was that when Alistair was riding the Phantom Pegasus in the King of the Wild Hunt’s travel mode, he could use the positive effect of the card to allow Alistair to transform into the Wild Hunt and launch a phantom-like stealth attack into the Dream Realm—and this attack was considered to have added an attack from the King of the Wild Hunt.
Now, Helchin had retained this effect while greatly enhancing it!
The permanently existing floating turrets transformed by Helchin allowed Alistair to maintain the effect of adding one-seventh of Helchin’s damage to each attack in a normal state! And if the positive effect of the card was used, it could amplify the damage from “one-seventh of each attack” to a maximum of “seven times the damage of each attack”!
And when he summoned, he could destroy these floating turrets and turn them into self-attribute growth; depending on the method of withdrawal, there were three completely different buffs!
For example, Alistair could summon floating turrets at the start to suppress the enemy; then, as they fought, when the enemy entered the second phase, or when the opponent put up defenses, he could summon Helchin for a burst of damage, then send him back and re-summon the floating turrets—this would essentially give him the temporary buff that Helchin gained from consuming his own floating turrets for free!
At the same time, what concerned Alistair even more was the last effect.
—When Helchin is removed from the field due to the summoning of another Beast of Sin, this buff is temporarily transferred to the target Beast of Sin.
That was a buff of up to seven times!
So far, among the Awakened Beasts of Sin whose Heavenly Envoy Fragments Alistair had obtained… Don Quixote was for shields, Inanna was for crowd control and debuffs, Alistair was for healing and buffs, and Viness was for single-target control and debuffs. Although their utility was very strong, strictly speaking, none of them were output-oriented.
Helchin himself was the first qualified output!
He had four weapons: a knight’s spear, a lightsaber, a beam gun, and a light shield. He could fly and was very flexible at both close and long range. In special circumstances, he could unleash seven times the attributes… Although the other Beasts of Sin were not well-suited to inherit attributes, he himself was fully capable of using these attributes—as a melee physical-magical hybrid output; Helchin could basically benefit from all types of attribute buffs.
And once Little Butterfly obtained the Heavenly Envoy Fragment, she could even transfer attributes to her, the most traditional turret-type mage!
The skill multipliers of the Butterfly of Contrary Flames were undoubtedly the highest.
The Dawn Fire Technique, which gained significant boosts by burning life, the Power of Conflict obtained through the opposition of two attributes, and the self-detonation with extremely high multipliers—during her Ascension Ritual, she could even unleash a true nuclear explosion, and with buffs, she could go toe-to-toe with the Fallen Heavenly Envoys who had not yet been pulled into the Material Realm. She could maximize the attributes transmitted by Helchin.
If this terrifying attribute buff was further amplified by Little Butterfly using such leverage, it would be a truly nation-ending destruction.
If Leah had obtained this power before this, she might have been able to contend with the Abyss Heavenly Envoy!
And…
There was now an exception to all exceptions.
That was Alistair himself.
After summoning six different Beasts of Sin, the summoning of [Great Sin: Alistair of Dawn] would be unsealed.
For a brief 49 seconds, Alistair himself would receive the buffs!
And the number forty-nine was precisely the number of Helchin’s followers in the past plus himself—and also “seven times seven.”
—Violence within violence!